Class 3 · CBSE AI · Strand C — Algorithms are Recipes
Every game is an algorithm — rules and turns for kids
Games have starting rules, turns, decisions and an ending — exactly like an algorithm. For Class 3 kids.
Class 3 · CBSE AI · Strand C — Algorithms are Recipes
Games have starting rules, turns, decisions and an ending — exactly like an algorithm. For Class 3 kids.
Ludo/Snakes and Ladders
Snakes and Ladders is an algorithm! The loop is: each player takes a turn. The if-then is: if you land on a snake's head, slide down; if you land on a ladder's base, climb up. The stopping condition is: the first player to reach square 100 wins.
Gilli-danda
Even a traditional game like gilli-danda is an algorithm: place the gilli on the stone, hit the end to flip it up, hit it again to send it far, opponents try to catch it. Each turn follows the same steps in the same order — repeated until one player's score crosses the target.
Every Dhee Learning session for this concept follows three stages. We share the questions Dhee actually asks, so you can hear what a session sounds like.
Stage 1 — Surface
Think of a game you played recently — kabaddi, ludo, anything. Can you describe how one player's turn works, step by step, like you're explaining it to a robot who has never played before?
Rote answer
"Child describes the spirit of the game ('you try to win') without specifying the concrete steps of a single turn"
Understood
"Child breaks down one turn into ordered steps, includes a decision point (e.g., 'if you land on a snake, go back'), and mentions when the turn ends"
Stage 2 — Reasoning
In your game's algorithm, where do you see a loop? Where do you see an if-then decision? Point them out!
Follow-up Dhee may use: What is the stopping condition of the loop in your game? How does the game know it's over?
Stage 3 — Application
Invent a tiny new game that uses exactly: one loop, one if-then decision, and a clear stopping condition. Write out the algorithm in steps. (It can be super simple — even 3 steps!)
Misconception Dhee watches for: Child creates a game that goes on forever because they forgot to define a winning condition — a loop with no stopping condition
Dhee turns this concept into a 15-minute spoken session — asking, listening, and probing — so your child builds the idea themselves.
Games have starting rules, turns, decisions and an ending — exactly like an algorithm. For Class 3 kids.
Games are based on fun and creativity, so they can't really be described as algorithms
Dhee opens with a question — for example: "Think of a game you played recently — kabaddi, ludo, anything. Can you describe how one player's turn works, step by step, like you're explaining it to a robot who has never played before?" — listens to your child's answer, then probes the reasoning behind it. The session ends when the child can apply the idea to a brand-new situation, not just recall it.